leon
01.11.2004, 13:53
Dessuten sÄ kom jeg over (i gÄr altsÄ, da jeg snek meg vekk) noen regler som playtesters hos Wizards bruker, og der sto det fÞlgende:
Basic rules of tactical talk:
1: In combat, your PC may only speak on his or her turn. This stems from the idea that all PC actions are happening simultaneously and you wouldn't have a chance to respond to your friend's question until he finished asking it (on your next turn, basically).
2: In combat, you can say anything to could easily fit in your six-second turn (not timed, just a common sense ruling by the player and the DM). However, this may be done at the same time as your actions or by itself, but not done before or after the actions. For instance, you could call for healing at the same time as you step up and swing your sword, but there is not enough time in the turn to allow you to call for healing and then step up and swing your sword.
2a: Speech during combat (as mentioned above) may not be mixed with spellcasting unless the spell has no verbal components or is quickened.
3: Overly long speeches during combat can and will be interrupted by the DM if they run longer than your alloted time limit. The DM will simply inform you that your turn is over and you may continue your speech when your next turn comes around.
Kanskje fightene gÄr litt kjappere hvis ikke alle snakker i munnen pÄ hverandre? ;)
Basic rules of tactical talk:
1: In combat, your PC may only speak on his or her turn. This stems from the idea that all PC actions are happening simultaneously and you wouldn't have a chance to respond to your friend's question until he finished asking it (on your next turn, basically).
2: In combat, you can say anything to could easily fit in your six-second turn (not timed, just a common sense ruling by the player and the DM). However, this may be done at the same time as your actions or by itself, but not done before or after the actions. For instance, you could call for healing at the same time as you step up and swing your sword, but there is not enough time in the turn to allow you to call for healing and then step up and swing your sword.
2a: Speech during combat (as mentioned above) may not be mixed with spellcasting unless the spell has no verbal components or is quickened.
3: Overly long speeches during combat can and will be interrupted by the DM if they run longer than your alloted time limit. The DM will simply inform you that your turn is over and you may continue your speech when your next turn comes around.
Kanskje fightene gÄr litt kjappere hvis ikke alle snakker i munnen pÄ hverandre? ;)