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I D&D reglene står det ingenting om hva som skjer med en staff som går tom for charger... En staff er VELDIG dyr og de eneste fordelene er:
- Any spell level
- Bruker spellcasterens DC, feats, osv.
- Flere spells i staffen
Men når en staff blir utbrukt, blir den ubrukelig da? En vanlig quarterstaff? Det burde jo gå an å recharge den på en eller annen måte.
Det står generelt lite om recharging magiske ting i 3.5 ed, så i utgangspunktet skulle man tro at det ikke var tillatt. Men det er likevel ikke noe i veien for å lage en enkel house rule som dekker dette. Det man må passe på er at det ikke må koste noe mindre å recharge en charged item enn å legge inn charges på en ny item. Dvs - totalen kan bli noe mindre i og med at du slipper å skaffe til veie selve wanden/staffen/etc, men chargene bør ikke koste noe mindre enn når man lager den ny.
Hvorfor? Det koster allerede veldig lite å lage charged items. Hvis man lar det bli enda billigere å recharge ting enn å lage ny, så kan det fort bli inflasjon i wands og andre allerede billige ting. Det blir ikke som å reparere en ødelagt ting - en tom wand f.eks. er ikke ødelagt. Det handler om å fylle den opp på nytt, og det er akurat den samme prosessen som å lage en ny ;)
Et annet alternativ kan være å lage en egen metamagic feat for akkurat dette, f.eks. "Recharge Magic Item" eller noe sånnt. Med de rette prerequisites kan man ta denne featen, og kunne recharge magiske ting til en litt "billigere penge" enn det vil koste å lage en ny item.
Håper dette ga deg noen idèer :)
Nå virker det som dine spørsmål også ble hørt av Skip Williams hos Wizards, for i den siste artikkelen om Using Magic Items skriver han følgende:
Recharging Charged Items
Most charged items in the D&D game cannot be recharged, which is why some people complain that they can't find the recharging rules.
A handful of items can be used again once the spells stored in them have been expended, such as the ring of spell storing and the ring of counterspells, but these items aren't really charged, they're really long-term spell storage devices. A ring of spell storing or ring of counterspells still has a magical aura when it doesn't hold a spell (see the ring descriptions).
The game dispenses with rules for recharging items mostly as a matter of play balance. That's because most players expect that recharging something like a wand should be a little cheaper than making one from scratch. A fireball from a wand of fireballs, however, has the same impact on play no matter how many charges happen to be in the wand at the time or how many times the wand has been used before. Magic item costs in the D&D game reflect their game utility, not just the value of magic as commodity.
If you'd like to experiment with recharging, simply use the rules for making magic items. To determine the cost for recharging, just divide the full market price for the item by its maximum number of charges. For example, a wand of fireballs that has a caster level of 5th holds 50 charges and costs 11,250 gp. That means a single charge costs 225 gp. To recharge the wand, one needs access to a fireball spell and the Craft Wand feat. Adding a single charge costs 112 gp, 5 sp and 9 XP.
Adding charges takes a minimum of one day.
If you use this rule, assume that an item depleted of charges still has a dim magical aura (see the detect magic spell description) of the same school that the item had before being depleted. For example, a depleted wand of fireballs would have a dim aura of evocation.
Before trying out this strictly optional rule in your campaign, consider its impact on play. Under the game's published rules, charged items, particularly wands and staffs, are fairly rare because player characters have to spend quite a bit of money (or money and experience) to obtain a fully charged item. Even if the PCs are lucky enough to find a partly expended item, they must replace it with a fully charged item once its charges run out. If you allow recharging, player characters can keep their charged items "topped off" fairly cheaply and that makes them more powerful characters.
Link: http://www.wizards.com/default.asp?x=dnd/rg/20041130a
Ok dette? :)
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