View Full Version : Hester til neste spilling
Noen som mangler informasjon om hesten sin? Jeg kan lage dette ferdig til neste spilling hvis dere sier fra rimelig kjapt.
okeida - men kom med en hest som står i stil med eieren! :lol:
Kommer ann på hva slags form for transport Ormkell-dvergene bruker.
Mangler info om farger/fears/traits osv.
Kommer ann på hva slags form for transport Ormkell-dvergene bruker.
Går mest på slike:
http://theminiaturespage.com/workbench/pics/fan/646395a.jpg
Det i fronten der er en flammekaster...
-KJ
Dvergene bruker som regel esler eller muldyr. Jeg velger å ta det random. Her er det dere etterspør:
Øyvind
Farge: Jet Black (silkesvart)
Markeringer: Hvit stjerne i pannen
Sex/Age: Filly (Young Female Horse)
Høyde: 16hh (4 inches per hand, or 3 hands = 1 ft)
Personality: Cunning
Feature/Flaw: Slight Limp, front left leg
Speed Quality: Average
Intelligence: Average
Feats (5% chance): None
Standard Tricks: Combat Riding, Attacking
Extra Tricks (2x 60%): Ingen
Special Tricks (20%): Come when whistled to (DC 5 handle animal)
Eskild
Farge: Black (litt gråaktig svart)
Markeringer: Stockings (hvite "strømper")
Sex/Age: Filly (Young Male Horse)
Høyde: 14.5hh (4 inches per hand, or 3 hands = 1 ft)
Personality: Brave
Feature/Flaw: Sickly
Speed Quality: Average
Intelligence: Average
Feats (5% chance): Great Fortitude
Standard Tricks: Combat Riding, Attacking
Extra Tricks (2x 60%): Guard (Ride DC 10 - the horse will stand its ground in combat)
Special Tricks (20%): Rearing (Ride DC 5 - controlled rear)
Anders
Muldyr:
Farge: Chestnut (rødbrun)
Markeringer: Ingen
Sex/Age: Mare (Mature Female Mule)
Høyde: 14hh (4 inches per hand, or 3 hands = 1 ft)
Personality: Noble
Feature/Flaw: None
Speed Quality: Average
Intelligence: Intelligent (+1 INT)
Feats (5% chance): None
Standard Tricks: Combat Riding, Attacking
Extra Tricks (60%): Rough Terrain Travelling (full speed in undergrowth, 3/4 in mud)
Special Tricks (20%): None
Stats:
MULE (Large Animal)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills: Listen +6, Spot +6
Feats: Alertness, Endurance
Environment: Warm plains
Organization: Domesticated
Challenge Rating: 1
Advancement:
Level Adjustment:
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.
Combat
A mule’s powerful kick can be dangerous.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.
Korporal Ogol henvender seg til sin overordnede Tord med forespørsel om ekspedisjonsstyrken burde utrustes med armbrøster og størst mulige skjold. Tanken er at ettersom vi dverger har en taktisk svakhet i farten, vil en skjoldborg med armbrøstskytende krigere tvinge fienden i nærkamp med oss. Og det er jo nærkamp som er gøy! HØ HØ HØ :bash:
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